Personal project I worked on. Scene contains texture maps and a few assets such as some debris and wall Ivy from Megascans. Ivy atlases were edited in Maya by cutting up the texture plane and placing pieces in 3D space. Window, Utility Sink, Wall Heater, Metal Wall Storage Compartments, and Wall Electric Box/Pipe were modeled in Maya and textured in Substance Painter. Locker was modeled in Blender and textured in Substance Painter.